May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Does not modify the original. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. Removes the specified key, and its associated value, from the story metadata store. Renders the given markup and appends it to the dialog's content area. State API. Registers the passage as an image passage. Executes its contents and replaces the contents of the selected element(s) with the output. Elements that are already part of the page, on the other hand, present no issues. Events are messages that are sent (a.k.a. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Call this only after populating the dialog with content. May be called either with the passage name or with a link markup. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Deprecated: Provides access to browsers' fullscreen functionality. Does not modify the original. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. See Story API for more information. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. WakeReality - Reddium All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Returns whether playback of the track has ended. In order of processing: (for reference, this also shows tasks and various special passages). See: This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Warning: Creates a checkbox, used to modify the value of the variable with the given name. For example, a common use of <> is to perform various actions before forwarding the player to another passage. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Deletes the audio track with the given track ID. Note: SimpleAudio API, AudioTrack API, and AudioList API. Triggered before the rendering of the incoming passage. Gets or sets the master volume level (default: 1). Hides the loading screen, if no other locks exist. You should virtually never need to use the verbatim HTML markup. Returns a reference to the current AudioTrack instance for chaining. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into
elements. There are several beginner's guides on the web to using Sugarcube . This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Note: When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Extract the archive to a safe location on your computer and make note of the path to it. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Twine 2.0 Harlowe Beginner's Guide | Gaming the Past A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. In SugarCube, they come in two types: story variables and temporary variables. Creates a multiline text input block, used to modify the value of the variable with the given name. classes) guide for more information. The (execution) context object of the macro's parent, or null if the macro has no parent. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Activates the moment at the given offset from the active (present) moment within the full state history and show it. The IFID (Interactive Fiction IDentifier) of the story, if any. The DOM macros do have a limitation that you should familiarize yourself with. See the Save API docs for more information. Note: Returns an array of the story metadata store's keys. SimpleAudio API. Note: In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. SugarCube is a free (gratis and libre) story format for Twine/Twee. Warning: SugarCube - Twine Cookbook Does not modify the original. Note: Combining the <<set> and <<if> macros. Iterates through all enumerable entries of the given collection. Essentially, a combination of <> and <>. See the Test Mode guide for more information. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Executes its contents after the given delay, inserting any output into the passage in its place. Returns whether the given member was found within the array, starting the search at position. Used within <> macros. It would probably help if you were more specific as to your goal. Note: Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. The core menu item for the Settings dialog. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Note: By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Returns the given string with all regular expression metacharacters escaped. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Prepares the dialog for use and returns a reference to its content area. Returns a random member from the array or array-like object. SimpleAudio API, AudioTrack API, and AudioRunner API. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Returns the Passage object referenced by the given title, or an empty Passage object on failure. State.has() does not check expired moments. Instead of storing any "static" data (data which won't change during the entire game, e.g. Array<string>) The URLs of the external stylesheets to import. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Prior to SugarCube v2.10.0, the strings localization object was named strings. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Roughly equivalent to the :passagestart event. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Adding additional properties directly to save objects is not recommended. Links From Variables in Twine With Sugarcube - Instructables They are defined via the Template API. For standard browser/DOM events, see the Event reference @MDN. Returns the first Unicode code point within the string. Creates a list of single-use passage links. Comments used within passage markup are not rendered into the page output. A Total Beginner's Guide to Twine 2.0 - Adam Hammond Deprecated: Documentation, downloads, and the like can be found within each section. Story API. SugarCube 1.x - The legacy version . Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Returns whether any valid sources were registered. To modify the values contained within variables, see the <> macro and setter links. Note: Note: Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Note: Deprecated: Passage end. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. See Passage API for more information. Use the Edit Story JavaScript story editor menu item for scripts. Outputs a string representation of the result of the given expression. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Wikifies the given content source(s) and appends the result to the target element(s). When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Note: Returns whether, at least, some of the track's data has been loaded. Note: You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. This functionally refreshes the webpage, and can cause users to lose their progress. The story metadata, like saves, is tied to the specific story it was generated with. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <