Flamethrowers benefit, but launchers and melee do not. Recommended to avoid this perk unless you know what you are doing. (60% becomes 30% increase to range). Due to bait builds being weaker on higher difficulties, this perk is mostly used when trying to beat the pacifist or brawn over brain challenge on normal mode. (The crit chance gained from unlucky shot does not affect scaling.). Mainly used for crit Energy Rifle/crit Laser Minigun (Prestiged). Increases your damage, accuracy and range while on the roof. Press J to jump to the feed. Barricade's Barbed Wire and Shop Sniper are considered shop upgrades. Because of the drawback of not being able to receive donations, this perk is not recommended. It is sometimes seen with bait builds or tank builds that have a lot of perk slots. This damage cannot reduce you below 25% health. Guns that make a lot of hit money will often benefit from this. They will lose 6.66 hp and you will lose 3.33 hp. It is unlikely that the money this gives you will be worth the damage you lose. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. r/thefinalstand2: This is all about the roblox game The final stand 2, including questions about perks, cool things u did, whatever. Effectively sprint speed is at 10%/20%/30%/40% when sprinting with a held weapon. Disables your ability to aim down sights, but increases your accuracy and reload speed. Walk over a scavenger package to pick it up. Can be stacked with other players with no efficiency penalty. Don't use it if you are already overkilling the zombies with the crits. Speedload and Steady Aim are near-essential perks for improving the Minigun's effectiveness. Perks are only active when equipped in a perk slot. Using this with Ghost means not firing for roughly 18 seconds before getting up to 24 seconds of crit duration, so you will want around three people using this to have a 100% somewhat consistent uptime. Upgrades that decrease weapon weight will negatively impact the perk effect. Add comment. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Increases the range, zoom and velocity of firearms. Acars Hackrfacarsd is an ACARS decoder for a LINUX or Windows PC which Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. Automatic weapons with a fast firerate and decent critical chance can activate the effect very frequently. Fully charged shots ignore armour. Max temporary health is equal to your max hp. You cannot light gas cans without leaving stealth, as that would require you to shoot your gun. Recommended to avoid as this is mostly useless for early and mid game, and for endgame it usually a bad idea to have someone that far away from shop. Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. Can still be used decently with bullet storm even at 15 walkspeed. 30s Cooldown. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove. It requires you to hold onto a lot of money for it to be effective. This perk is locking, which means you would be stuck with it on wave 30. Builds are several carefully chosen perks used in tandem to significantly increase a player's performance. Unless if you're using a niche build or you seriously know what you are doing with builds. Gain resistance for every point of weight your held weapon has. This works for Heavy Sentry, Sentry Gun, Deployable Ammo, Frost Generator, Mortar, Supply Crate, and Combat Drone. Can be useful during early game with the USP, especially if hunting special zombies on a budget. Kills with launchers have a chance to refill your grenades by 15% of a night. Original delay before stamina regens is 3 seconds, this can reduce it all the way down to 0.75 seconds. More useful in higher difficulties due to zombies having increased hp and decreased hit money gain. Increases your explosive damage but decreases your total explosive radius. After not being targeted for 5s, gain increased critical chance. Increases your damage at high heat and increases your rate of fire at low heat. Zoom even affects weapons without a scope, increasing zoom while aiming down sights. Deal 25% less damage, but gain increased resistance. Decreases your magazine size by 25%, but increases your reload speed for affected weapons. The cooldown refers to the amount of time required to pass before the unlucky shot crit chance can increase from a critical miss. Ineffective later on due to the amount of zombies present. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Limited to 20 zombies killed per night. After not taking damage for 4s, gain increased damage for 16s. Red perk names indicate a locking perk. Killing an enemy grants unlimited stamina for a few seconds. Increases your rate of fire with firearms. Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. The perk icon will darken in the ui to indicate that it's been used up. That means that this is reduced with Minigun or akimbo weapons, as those weapons already cannot ADS. This does not affect duration and direct damage of things like gas cans, molotovs, etc. Fellow travelers say good things about the nearby shopping and comfortable guestrooms. Both players will be wiped of DoT debuffs and freeze debuffs on swap. The average gain per kill from this perk at lvl 4 is 24 cash, 6 hp, 6 armour, and 0.6% ammo or 1.5 ammo. Weight cannot be reduced below 1. Guests will have free perks like WiFi and self parking. Hitting a zombie that is already leg broken will take away the old leg breaker and apply the new one, essentially refreshing the duration. Below is a list of all perks in The Final Stand 2. Tank builds also use this, but those are rarely seen due to requiring a specific team and good teamwork. It is best to treat this similar to end mods, where you only use it in the endgame due to the reduced kills and hit money you would have if you used it during midgame. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. Restore the health, armour, stamina and ammo for all teammates on death. Duration now also affects DoT hit money in a way that makes it so this no longer reduces the hit money gain per second. [2] 10 Position your character in front of the wall that takes you back to the storage room. Fast Hands (Bonus) Quick Fix (Ultimate) This perk setup will offer players a great deal of survivability and situational awareness, in addition to the ever-useful benefit of two primary weapons. Put tank mods on pistol and hold it out for more resistance. Ikea is the name in most simple to assemble furniture. If you are able to keep zombies off the barricade on high difficulties, then this perk would not be helping you win because you would already be winning. On early waves, this will often do more than. Gear is also very good for grinding EXP and kills. (Except with the knife). Especially. This will not give your DOT effects and equipment more crit chance. Gear heavily benefits from packs like Tech 1 and Tech 2. Gear is also very good for grinding money, EXP and kills. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. Increases the maximum amount of equipment you can place and hold. Self damage is treated as direct damage and will scale with armour & resistances. Final Stand 2 Perks : r/roblox - reddit Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. This perk is only really useful for achievement runs like Pacifist. Launchers, Gas Cans, and Molotovs benefit heavily on this perk. Overheating will trigger a fire nova, knocking back enemies and setting them alight. Increases the money gained from Boss kills. You are ignored while being this far from another player in studs. It only affects the DoT that those can apply. The sniper now uses the M82, and the second sniper uses the M4. Increases the amount of yellow money you gain. Amount gained scales with your base critical hit chance. Only affects the Damage statistic on Grenade type equipment. You can attempt to purposely activate this at specific times (such as boss spawning). Max health, resistance, healing, or health lowering perks may be recommended. The Portapack H1 for the Hack Rf one, a quick look, lets. Melee kills increase your resistance, health regen, and movement speed. Repairs start if the barricade has not been damaged for 3 seconds. Increases the slowing power of damage over time effects. At the end of each night your money will gain interest. There is a small grace period after entering stealth before you can exit stealth, however it is so small that you are still likely to exit stealth the moment you enter it if you are using a weapon that does not fire slowly, making it even harder to use this. As such make sure you are always Aiming Down Sights before you fire. Would require a fire going through the entire round for this perk to be worth it. The direct damage from flamers is not counted, only the napalm effect they apply is affected. After taking lethal damage you can keep fighting for a short time with unlimited ammo. The damage is calculated with =((50*X)+50)*(1+Y/200), with X being the current wave and Y being the HP increase from the difficulty (0 for normal, 50 for hard, 100 for nightmare, 200 for impossible) (Example: 150 damage over 3 seconds on wave 2 normal, 375 damage over 3 seconds on wave 4 nightmare. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Before you take lethal damage, freeze time for a few seconds. Additional perk points can be obtained by using ROBUX or completing Awards. Some zombies have resistance penetration, which also penetrates armour resistance. The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. Kills add bonus wither damage to your next melee knife, up to 400%. You can deploy equipment without breaking invisibility. No teammates from a 32 stud radius must be present for this perk to activate. The Final Stand 2 Best Perks/Loadout 2021 - YouTube They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. You want this perk at lvl 2 or lower if using during blood god, otherwise you will waste it on sacrifices. It gains 0.6 value for every yellow when compared to a red perk (standard red perks are considered 1 value) and can get up to 2.4 value with 4 yellows. Each point of movement speed over 12 will increase your critical hit chance. Green perks give the player useful miscellaneous buffs, such as increased movement speed, stamina, and weight. Reduces the time between each tick, resulting in more ticks per second. At lvl 4, this perk makes you take 2x less ammo from the ammo box and interactions will be 2.6x faster. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. Killing an enemy has 40% chance to increase your maximum health. Avoid using. This might be useful on Minigun to conserve ammo or Revolver to 1 shot for 1 more wave. Missing the head will drain stacks. Only builds up to 6 slots will be mentioned. Try not to take #1 again so other people can get permanent 9th slot. Scales with your max hp, healing up to 6% of your hp per second at lvl 4. In addition, if you're on the roof, the weakness doesn't even matter usually. Upgrading a perk to Level 2 uses 2 perk points and upgrading to Level 3 uses 3 perk points. Stacks with other players using Defense Contractor but at 75% efficiency. 0.3s Cooldown. A portion of your excess healing is converted into temporary health. Once you are past wave 9, consider getting rid of this perk. The Final Stand 2 From the depths of this betrayal, she formed The Rebellion. This is a perk that is viable on 90% of all builds. Weapons w/ detachable mags reload the entire clip all at once. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. Your shots will gain more damage the further they travel. Specializing in equipment is recommended. Stacks up to 5 times. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. This is also reduced for the Energy Rifle if you do not buy the scope. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. Because of the perk's simple nature, it is viable on 90% of builds. Has an additional 50% wither damage on the explosion. It shoots strand projectiles, as shown in the picture below. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Does not work with frost generator and sentries. Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. Good for bloodgod strat where there's boomers. A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates. Bank breaker is also sometimes seen with this for a large early game boost. Can be useful for AA-12, Laser Shotgun, and USAS-12 if you are constantly being targeted by zombies. This bonus is halved for fuel based weapons. Your weapons cool faster and can withstand more heat. Increases the attack speed, range, and velocity of your deployables. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. The% Damage increase from this perk is shown in the hotbar. Applies Napalm that burns over 3 seconds. Best Modern Warfare Kar98 ClassThe must have attachment on almost any 25s cooldown. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. This is all around a very solid M82 build and will allow you to rack up hundreds of kills. It is instead much better to just take another perk to enhance your gun or gear build. This perk does not work with the direct hit perk, as you are not allowed to hit anything to be able to airburst. Increases your damage, health regen, and stamina regen when more than 32 studs away from your team. Not really good because you should only use one weapon. Reduces minimum spread by 28.6%/44.4%/54.5%/61.5%. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. This can be used on Launchers since they don't often need to be very accurate. Other players can also gain extra money when they kill a golden zombie. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. How To Get All Haki In Blox FruitsThe Observation Haki is on the higher The Official Soundtrack was made by Duress. This works with melee, making this sometimes a better version of, If you are solo on wave 1 then you may have a low max zombie alive count, making this potentially worse than. Can used to deploy gear in a middle of a horde safely. Usually used as a way to beat the brawn over brain challenge. Headshots give 1 stack. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. A teammate must be present within a 32 stud radius for this to activate. Scoring a critical hit will make you regenerate health over 4s. Critical headshots have a chance to crit twice. 12,026. Can be used to grind XP and perk points/prestiges. Some perks have had their bonuses changed at some point. Increases the amount of non-lethal money you gain. With 1 other yellow, you get 1.2 value of damage output at the cost of 2 perk slots, with a total value of 2.2, With 2 other yellows, you get 1.8 value of damage output from this at the cost of three perk slots, with a total value of 3.8, With 3 other yellows, you get 2.4 value of damage output from this at the cost of four perk slots, with a total value of 5.4. Perks cost 1 perk point to unlock at Level 1. Disables picking up deployed equipment. The only weapon that can really use this well is the Minigun, and usually a Minigun would rather have another damage output perk. ()Roblox The Final Stand 2 Script | Silent Aim - YouTube Sometimes seen during blood god strat during early game for a tiny bit of delay. Often used with gear builds, as those do not suffer the damage penalty. You will also need a very coordinated team, a voice chat is recommended. A Minigun on wave 30 on nightmare can actually get more out of. Action Speed includes Refilling, Reloading, Melee Attack Speed. Critical hits deal thrice as much damage normally. Multiplicative with the weapon's base pierce. This perk color was introduced in Patch 5.0. This means without perks it will only be as good as. 62 Gorenko 54 Round Mags Ammunition: Lengthened Rear Grip: Polymer Grip Perk 1: Fleet Perk 2: Quick Secondary: Kar98k And here's the best perks and lethal and tactical equipment:. Using a gun without armour pierce makes this perk get countered by armour zombies. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Increases the duration and damage of damage over time effects. Not really useful since you could just get a free upgrade using a red perk. Final Waring's Exotic weapon has two unique perks: All at Once = Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with . Each stack increases the damage the enemy takes by 1.5%. This perk requires you to go into overheat a lot for a somewhat mediocre effect at best. Stops zombies, in-game clock, and DoT effects. The perk itself counts towards the amount of yellow perks equipped. Bonus is reduced if you did not lose the ability to ADS from equipping this perk, meaning you would get 20% accuracy and 30% reload speed at lvl 4. Effectively at max weight your movement speed penalty is 20%/15%/10%/5% instead of 25%. The critical gain per miss scales multiplicatively based on your weapon's current critical chance. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. Backup Weapon is also the only locking red perk. It is recommended to avoid this perk for the reasons above. You need to take damage to start the 4 second timer again. The Cannon will attack more often and the pellets will travel farther and faster. Reduces Stamina consumption by 15%, resulting in 17.65% more stamina. Reduces spread and recoil by 13%/23.1%/31%/37.5%. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. Regenerate health through dealing damage. This was later changed in Patch 6.0 to 4%/8%/12%/16%. As a result, expect to be laughed at and/or votekicked by veterans of the game for using this perk as a safety net.